Hey folks! Back again with some new things coming your way in board games. Once again, I haven’t played any of these games. All these are either currently on Kickstarter or coming out soon. If you’re an avid pursuer of Kickstarter games, I’m sure you’ve seen these. If not, check them out it might be something you’ll like.
First up is a CMON Kickstarter. If you need to know anything about CMON, it’s they know how to put on a Kickstarter. They have multiple Kickstarter exclusives, expansions set up for the game, and beautiful looking miniatures! Marvel United is a 1-4 player cooperative game where you take the role of heroes trying to defeat the villains. There’s locations to go around, hero decks, and villain decks. It looks like a pretty simple miniature game to play. It’s easy to see why CMON has these successful Kickstarters. They have Kickstarter exclusives stretch goals, and then as the campaign goes on they release expansions for the game with Kickstarter exclusives. It’s not unheard of for the all in pledges to be $200-300, but the amount you get is just insane. Here’s an example of the current base game exclusives. Each Hero and Villain comes with their own deck of cards. Carnage unlocks at $830K funded, and the campaign is currently just under $775K. There’s still 17 days to go.
“I’m late! I’m late! For a very important date!” – Hopefully not you.
That date, is also in 17 days, and it’s the end of this Kickstarter brought to us by Druid City Games in collaboration with Skybound Games. Wonderland’s War is a bag building, area control, press your luck game with each character having asymmetrical powers. It’s for 2-5 players. Did I mention this game starts with a tea party? That’s right, the first part of this game features a rondel map that’s a tea party. Players will go around the table collecting cards, collecting chips for your bag, and deploying supporters to one of the five areas on the world map. Oh, and there’s some madness that happens as well, and madness isn’t good when it comes to battles. Once everyone has collected 4 cards from the tea party, then you go to the area control part of the game. Each area that has multiple players presence in it, will battle. At the same time, players will reach into their bags and pull a chip to add to their power or pull out a empty hand and stop. Why would you stop? Madness can cause you to bust and lose. The player with the most points at the end of the game is the winner. This is just a quick overview of the game. It looks amazing! The art and the miniatures look great! There’s a deluxe version that has miniatures. The retail version has cardboard standees. There’s also an upgrade for nice and thick plastic chips that look super nice. I’m really excited to see and try this one out. I love the idea of the rondel style tea party and I’m a sucker for press your luck bag games.
Wonderland’s War looks like it captures the idea of Wonderland and makes it into a competitive area control game that channels the thought of madness and unpredictability of the Hatter.
5211 Azul Edition
I found this under the news section of Board Game Geek. It looks like Next Move games is redoing the art of 5211 and making a Azul Edition of the game. 5211 is a quick card game about playing certain colors and trying not to bust as a whole table. Draw 5 cards, play 2. Draw up to 5 cards, play 1. Draw up to 5 cards, play 1. Score. Everyone is playing cards at the same time. The color of cards that is the most on the table scores. That’s unless it’s over the limit, then it’s busts. It’s an interesting concept and looks like it would be a fun game. One I’ll definitely look to check out.
Drawn to Adventure!
This is a roll and write campaign game that’s coming from Final Frontier Games. It’s the companion game to Merchant’s Cove. Final Frontier Games has been making smaller games to release with their big Kickstarter games. Drawn to Adventure is set in the same universe as Merchant’s Cove, Rise to Nobility, and Tavern Cavern known as The Five Realms. Art is done by the fabulous The Mico. He’s the artist behind all the above games, the North Seas series of games, and the West Kingdom set of games. He’s got a unique art style that I absolutely love seeing on the table.
Drawn to Adventure is a Roll and Write game that’s played over a 3 map campaign. Each player has a dry erase booklet that contains 6 maps. You’re rolling dice, moving around the map, warding off threats, and completing quests. This looks like an interesting concept making a campaign based roll and write game. I’m not sure if that’s been done before. If it has, I’d love to hear about it in the comments section.
A little late, but the pledge is still opened. Merchant’s Cove is a asymmetrical game about selling goods. In it, each player is playing a different style of game to make goods and sell to customers in the main part of the game. It takes asymmetry, amps it up, runs with it, and makes something fresh and different! I can’t wait to get this to the table and try each one of the characters out. Some examples are Blacksmith who runs a dice placement board, Captain that runs a spin and move board, Alchemist who runs a board similar to Potion Explosion, and then there’s expansion characters like the Oracle that runs a roll and write board. So innovative to tie in all these different game mechanics into different player boards, but then come around to have them all playing the same end game.